Summary of Qualifications As an innovative and passionate artist with a comprehensive background in architectural visualization, I bring a unique and effective approach to 3D design, team planning and project management. I am a proven industry expert in 3D modeling with superb attention to detail. I bring exceptional flexibility and resourcefulness, along with the ability to multi-task in a fast-paced environment without compromising product quality. My versatility in Revit and AutoCAD also allows me the ability to assist with drafting and design exercises making me a great asset on any team.
Core Competencies Visual Design, Architectural Visualization, Hard Surface Modeling, Drafting Assistance, Design Process, Lighting, Compositing, Texturing, Rendering, Animation, Video Editing, Troubleshooting, Design Methodology, Team Management, Event Production
Work Experience
Owner/Freelance Digital Artist at Digital Designs ▪ Dallas, TX October 2020 – Present Job Duties: Writing Proposals, Negotiating Fees, Modeling, Texturing, Compositing, Lighting, Rendering, Distributing Invoices and Collecting Receivables Current Clients: HRO Architects Long Cove Lake Homes AGA Consultants Summary: Converting 2d drawings to highly detailed 3d Max models Texturing accurate finishes based on specified materials provided by client Work with client to choose best camera composition Lighting and Rendering of high res content for various mediums based on desired deliverable
Senior Digital Artist at HKS, Inc ▪ Dallas, TX May 2013 – October 2020 Job Duties: Modeling, Texturing, Compositing, Lighting, Rendering Notable Projects: Sofi Stadium U.S. Bank Stadium Globe Life Park Hokkaido Ballpark Summary: Modeling of interior and exterior environments in multiple levels of detail to be rendered for various media Creation and application of textures based on manufactured specs selected by designers Camera placement and composition Lighting and rendering of full CG assets Taking models generated from Revit and 3dmax into Unreal Engine using Datasmith and setting up Unreal scenes for production of renderings, animations, and interactives for presentations and marketing
Digital Artist at New York Air Brake ▪ Irving, TX Feb 2013 – April 2013 (Contracted through Train Dynamic Systems) Job Duties: Modeling, Texturing, Beta Testing, Quality control Summary: Assisted with the development of a railway training simulation for a Canadian Railway Updated and optimized models that had been outsourced previously Created accurate terrain for a real-world sim, consisting of roads, waterways, and geographical features Helped with Beta testing to avoid possible issues for the end user/client Assisted with supervision of artists in the creation, simulation integration, and quality assurance, of digital assets
Digital Artist at JMA Architects ▪ Dallas, TX October 2009 – November 2012 Job Duties: Modeling, Texturing, Compositing, Lighting, Rendering Notable Projects: DISD Wilmer Hutchins High School Sky Canyon / Stephan Pyles Design DFW International Airport Summary: Modeling photoreal environments in multiple levels of detail to be rendered for various media Texturing photoreal environment pieces in Photoshop Camera placement and composition Lighting and rendering of full CG assets Layout of CG environments based on plans and details
Senior Digital Artist at RDG, Inc ▪ Dallas, TX March 2003 – November 2008 Job Duties: Modeling, Texturing, Compositing, Lighting, Rendering, Photomanipulations Notable Projects: Macys (Corporate) Zales (NorthPark) Bailey Banks & Biddle J.C. Penney Summary: Modeling photoreal retail spaces to be rendered for print media Texturing photoreal environment pieces in Photoshop Camera placement and composition Lighting and rendering of full CG assets Maintaining and Monitoring an in-house render farm
Education Associate of Applied Arts, Computer Animation: 2000 The Art Institute of Dallas ▪ Dallas, TX